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First off I don't know what people's thoughts are on Sonic Boom (both the character designs, and the upcoming game) so you are probably going to disagree. This also gets slightly ranty when talking about the series.
My reaction was positive. Well, my initial reaction was "Why does Sonic have blue arms?" which was a pet peeve of mine when it came to Sonic art, however I quickly moved past that. This trailer caused me quite a lot of confusion, but.... positive confusion. Like the series is actually moving forward and taking risks again. The use of "Bangarang" confused me as well as I've never heard a popular song used for an actual Sonic game.
I really like some of the riskier Sonic games that stray from the "formula" because it gives light to new ideas. For example, I enjoyed Shadow the Hedgehog for it's cheesy-dark atmosphere, branching level and story design, and (imo) replayability considering I still find it fun today. That doesn't mean I only like underrated Sonic games, I also like the more popular Sonic CD for that same reason. It did something different: Time Travel and change of aesthetics based on your performance. While Sonic 06 is considered a bad game and after further studies I agreed over the years, there were certain elements to it that I really liked and I think should be looked at more, such as the kick ass music (which most Sonic games have).
A lot of older Sonic fans praise the classics as the pinnacle of Sonic's gaming history. This is a well founded belief considering I still play the classics and enjoy replaying them to this day. That said, those same fans don't seem to want to see any positive value in newer Sonic games. I'm not saying they need to, that's their right, however this more elitist belief spread to SEGA that only the classics were the enjoyable Sonic games, hence nostalgia rehashes like Sonic 4 or Sonic Generations, Sonic Generations being boasted as one of the most popular modern Sonic game for that reason. Nostalgia isn't bad, but it shouldn't limit you to try new things, which Sonic Boom appears to be doing.
Despite the character designs feeling a little off (Knuckles in particular) this new look is a breath of fresh air and I hope that SEGA tries something unique and fun for this game and an entertaining show.
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News about the Green Hill map (speaking of nostalgia lol)
So the finishing touches on the map are actually done. The Gmod and SFM versions have been tested, cubemaps built, all that. Only two things remain, one being a promotional animation (which I've been working on) for the map to show off it's cinematic potential and, of course, uploading the maps to their designated workshops.
I'm both excited and nervous, but more on the excited side.
After I upload this map and everything I'm going to do more drawings and stuff, possibly 2D animations even, but one thing I need to do is open commissions again with slight reformatting of how I do my work. The last time I opened them was a learning experience for me both in terms of time and artistic skill.
Some things I want to improve (besides the anatomy and detail which always needs improvement) are perspective, posing, lighting, and composition. For the sake of learning, I had an idea concerning backgrounds, but building them in 3D first using Hammer, SFM, and custom textures. What I plan on doing from there is either doing a quick cover over, a complete repaint, or even drawing the entire scene separately. A lot of artists render their backgrounds in 3D, but usually using more professional tools like Maya, 3DS max, or Blender since they tend to produce higher quality detailed renders, but I plan on painting in the extra detail myself, if not entirely repainting the scene.
I only plan on doing this for scenes with a lot of distinct shapes and clean edges, like with buildings, interiors, etc. Natural things like forests or something I'll probably still just draw.
Long journal, phew. But yeah.
Also, today marks me being with Chris for a whole year! Yay!
2019
I can't believe how long I've been here. Or not more recently I guess. So much has changed when I first joined this site when I was 13, for the site sure, but especially for me.
When I first joined I was just a dumb kid desperately looking for an outlet or escape of any kind. Didn't realize just how much I needed it at the time, but I got to make dumb Sonic art and post them somewhere anyone stumbling through the internet could see. I kind of miss those days but at the same time, I would not want to go back and relive what I'd been through.
Ever since 2016 I've been coming to terms with my emotional trauma. 2016 was the last year I had to m
Maybe back? Sorta?
So I still mostly post elsewhere these days. I did still post things here every now and then but it recently occurred to me that excluding DeviantART as a place to post my work is kinda silly. Even if I don't agree with a lot of policies, it's still a place I can put my work up... so... ¯\_(ツ)_/¯
I'm getting back into 2D art more anyway and one of the reasons I "left" in the first place was because of the ratio of SFM related stuff to 2D Art related stuff I was posting. Hopefully we'll be seeing some 2D animations coming soon too!
Find me elsewhere here:
Twitter
tumblr (animation)
tumblr (art)
tumblr (NSFW art)
YouTube
Probably leaving. Find me here:
Because I really don't think I want to stay here anymore. I had the time of my life here back in 2008. While I've been improving, it's just not the same fun place it used to be, for me. And I've since expanded my horizons to many other places and a few other skills so you can find me on a few places:
Twitter
tumblr (animation)
tumblr (art)
tumblr (NSFW art)
YouTube
Vine
My Steam Group
I might still upload free-use high definition wallpapers here from time to time, but yeah.
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Comments5
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My issues are the channel it will be on. Cartoon Network has decimated its own reputation beyond repair. I also disagree with the voice actor for Sonic. And for God's sake they game him freakishly long spaghetti arms and legs like most Dreamworks movie characters!! Another thing I worry about is the potential. I've seen what cartoons think is entertaining, especially on CN, these days.... I am terrified what kind of material they will or might assign the show.
Lastly, I am simply fed up with CGI stuff. Its fine in video games, but I have yet to find a wholesome 2D animation cartoon. (I think thats the reason I sympathize with the MLP bandwagon)